![]() ![]() In short, Guild Wars 2 and games like it establish a functional and fun game in their own right, but give users the option to pay for individual features that are important to them. The game offers ample inventory space, but gives you the option of buying additional slots. Additional cosmetic items let players express themselves above and beyond an already excellent array of free clothing and color options. Not only is it a full-featured game without a subscription fee, but its in-game store doesn’t feel exploitative. ![]() To highlight a recent winner, the first few weeks of Guild Wars 2 have been a revelation for many MMO players. In fact, I’ve encountered titles in recent years where small in-game purchases enhance an already quality experience. Other titles are built from the ground up to manipulate basic psychology and squeeze as much money as possible from a user, and that’s reason to worry.īefore anyone cries foul, let’s be clear: Not every game with microtransactions is out to scam its users. Like Gauntlet, some games manage to implement microtransactions that are additive on top of an already fun game. Whether we acknowledge it or not, microtransactions offer a return to a similar model. Gauntlet, and games like it, thrived because they were fun, but also because arcades needed the money they brought in. Monsters became more plentiful the longer you played. ![]() Titles like Gauntlet were built to get as many of those quarters as possible. Bring enough quarters, and the world was your oyster. Gamers who have been around for a few years won’t have a hard time remembering the heyday of arcades. ![]()
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